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TV manufacturers and game developers have approved the basic standards for HDR gaming

               

The largest publishers have already joined the initiative group .

In recent years, the HDR format is gaining in popularity, but the end-user experience in this case can vary greatly. This applies to many TV models that display an 8-bit picture under the guise of a 10-bit or have an insufficient supply of brightness, as well as the games themselves. For example, if Sony exclusives can be considered a benchmark HDR-standard, in Nier: Automata support this technology in general was“fake.”

To make the HDR experience more predictable, TV manufacturers and game developers have formed the HDR Gaming Interest Group (HGIG). This is an open organization whose members promise to follow certain quality standards and participate in discussions on HDR gaming. HGIG has already held its first meeting in Vancouver, where its basic principles have been formed.

The initiative should have an effect, as almost all major publishers and platforms except Nintendo became interested in it. The group includes Activision, CAPCOM, Electronic Arts, Epic Games, Microsoft, Sony Interactive Entertainment, Square Enix, Ubisoft, Unity, Vicarious Visions and WB Games. In addition, manufacturers of TVs and monitors, including ASUS, HP, Philips, LG, Panasonic, Samsung, Sony, Toshiba and VIZIO, supported the initiative.

As a result of the meeting, a document was formed that describes the measures that manufacturers of displays and consoles, as well as game developers, should take to unify HDR.

HDR GIG participants note that in the current state of HDR, some players can gain a competitive advantage only because their HDR display has outstanding features.

HGIG members are committed to addressing such situations. To do this, a feature called Primary HDR range will be introduced – the base area of ​​the display brightness. Game developers are committed to displaying critical gameplay objects within this zone so that all users are on an equal footing.

In turn, the owners of the consoles are obligated to introduce the HDR system setting, which is not available on the PlayStation 4 and Xbox One, as well as provide developers with the appropriate tools for working within the Primary HDR range.

At the same time, HGIG members also promise that HDR support in their games and consoles will be made “to grow.” A user who buys a new HDR display should still receive the highest quality HDR picture in old games.

As a result of the interaction between the three service providers, the Primary HDR range parameter will become universal. The console will automatically determine the brightness margin of the TV and build on this information during calibration, as well as transmit the necessary data to the game itself.

In the near future, these measures can significantly change the state of HDR gaming. At the moment, in many games there is not even a full HDR calibration – developers bypass the standard brightness settings, although on different displays the picture can be very different.

The most advanced HDR settings are in GT Sport, which HGIG members use as an example.

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