“We were inspired by the Phantom in Armor and Akira”, the creative director of Bleeding Edge told about the development of the game


Production has been going on for more than three years.

As part of the presentation, Microsoft at E3 2019 announced the game Bleeding Edge. This is a team action with 4 on 4 fights from the studio Ninja Theory (DmC: Devil May Cry, Hellblade: Senua’s Sacrifice).

The creative director of the project, Rani Tucker, told how the development is progressing, what the authors inspired and what the combat system is.

  • The position of creative director of Bleeding Edge is Rani Tucker. She noted that her approach is very different from the approach of Tamim Antoniades, the head of the DmC development: Devil May Cry. Tucker primarily pays attention to game mechanics. It was important for her to “touch” the game as quickly as possible.
  • The team was inspired by anime. For example, “Reinforced concrete” (Tekkonkinkreet), “Ghost in the Shell”, “Akira”.
  • Each character will have three special moves and two superpowers. Also, the characters have some passive skills. In some ways, the arsenal of Dante’s movements from the DmC is “smeared” among all the heroes.
  • Full development began three years ago. Most of the time the game worked about 15 people. By the final stage, the number of employed employees increased to 30. In general, the studio still has many projects in production.
  • The developers have tried to adapt the features of the combat system DmC for multiplayer games. On the one hand, gamers will be able to carry out complex combos and toss the enemy upwards, and on the other hand, the enemy in this situation will have different ways to interrupt the attack.
  • Through sound, the developers tried to give each character its own unique character. Music written by David Garcia – the composer who worked on Hellblade: Senua’s Sacrifice.

Release date Bleeding Edge is still unknown. Now developers are focused on the upcoming alpha testing, which starts on June 27th.


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