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“The player can die at any time”: Hidetaka Miyazaki on the mechanics and the setting Sekiro: Shadows Die Twice

               

On the PlayStation Blog site , an interview was made with game director Sekiro: Shadows Die Twice, Hidetaka Miyazaki, in which he talked about the setting, mechanics and design differences from the Souls games. Tezisno tell the main thing.

Between the periods of Sengoku and Edo, the choice fell on the first , since From Software considered him “darker and more bloody.” The events of the game unfold at his end – Miyazaki believes that there is a beauty in the coming end of something.

This time the main character will have a prehistory . Unlike the games of the Souls series, where the players controlled the nameless characters, in Sekiro: Shadows Die Twice the central character is registered in the history of the world. According to Miyazaki, this will make the beginning of the game more understandable to the players.

The way the story is presented will not change , players will still have to explore the world and find bits of information. Since childhood, Miyazaki has become a fan of stories where it is necessary to use imagination to understand the creator’s plan entirely.

The developers have introduced the mechanics of rebirth, because the main character of the ninja, and his fighting style, unlike, for example, the knights, implies a constant risk. When the stakes are so high, players can get bored after each death. Revival allows you to keep the pace of the game.

Revival mechanics are not meant to make the game easier . Miyazaki argues that thanks to the revival, developers can make the game even more difficult, increasing the risk: the player can die at any time. The complexity of the game is balanced around this mechanics.

The prosthetic arm of the protagonist serves as a multi-tool , thanks to which players will be able to use the dirty techniques of ninja. In addition, the prosthesis also allows you to vertically move through the levels without using ordinary stairs.

“Dirty” techniques can be useful to players who are honest battles are difficult. The game was created in such a way that even gamers with a low “skill” could find a way to go through this or that section, using not trick, but cunning.

This is an action-adventure , while the previous From Software games were more action-RPG. The studio has long wanted to try new features that did not have a place earlier, and the significant protagonist in the center of the story is one of them.

The game was announced at the Microsoft conference during the exhibition E3 2018. Its publisher will be the company Activision. Earlier, the developers reported that, unlike its previous projects, this would not be an online component. This is largely due to the balance of the game.

Sekiro release: Shadows Die Twice is scheduled for 2019 for the PlayStation 4, Xbox One and PC via the Steam service.

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