The results of the early test were predictable.
Specialists from the technical division of Eurogamer in the framework of the recent preview-event managed to try Sekiro: Shadows Die Twice on PS4 Pro, and also to record a few minutes of gameplay.
Apparently, at the event, the developers did not discuss the technical nuances, so many moments remained without explanation.
The game was shown on PS4 Pro in 1080p, and they didn’t even say in From Software whether there would be some alternative picture mode on the release – 1440p, 4K with “chess” rendering, 4K with reconstruction or any other option.
First of all, the DF specialists noted how clean the picture became in comparison with the Bloodborne – chromatic aberration and other post effects that made the image dirty have gone into the past. At the same time, the developers did not stint on the high-quality motion blur – both in the camera and in the characters, and the loading of the environment is almost not noticeable.
In general, according to DF, the From Software engine copes well with the new gameplay tempo, which has more vertical elements and faster movement. During the tests, the game never jerked and did not hang.
At the same time, Sekiro is far from DMC V in terms of performance – even in 1080p on PS4 Pro, the game is not able to hold 60 frames per second. As in the Pro-version of Dark Souls III, the frame rate hangs around 45 fps, and in particularly intense effects episodes sags up to 30 fps.
Digital Foundry hopes that the release will have a mode with increased resolution and a limit of 30 fps, since not all players like unstable performance. However, even the shown version is much better than what was with the Bloodborne on the base PS4.
Sekiro: Shadows Die Twice is released March 22 on PC, Xbox One and PS4. Activision has notified some media that it will not send review copies in advance – perhaps the full DF report will not be available before release.