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How fights with bosses in Sekiro: Shadows Die Twice differ from those in the games of the Souls series

Sit the whole fight in defense will not work.

The developers of Sekiro: Shadows Die Twice showed the Game Informer edition of one of the game bosses, using which example they explained how the fans of the Software will have to change the approach to such battles.

Since the main character of Sekiro can move around the map using a hook-cat and other devices, this is directly reflected in the battles with the bosses. While in the games of the Souls series, players often had to run around a huge opponent, now there are a lot more options, and the overall dynamics have grown significantly.

However, such tactics will be far from always effective, and with some opponents, according to From Software, you will have to fight face to face using all the tools available in your arsenal.

Lady Butterfly, which developers have shown to reporters Game Informer, is just one of these enemies. She is a small but extremely agile opponent who cannot be exhausted while sitting in defense. Instead, the player will have to constantly go on the attack.

In the Battle of the Lady, the Butterfly uses the kunai daggers with which she attacks both from afar and in melee combat. In addition, one of the abilities allows her to make several jerks in different directions

Lady Butterfly is able to retreat using the jump, so Game Informer journalists found the main character’s ability to make a dash to catch up with her and continue the series of attacks. However, it can be used only if the prosthesis is upgraded

Some bosses in Sekiro: Shadows Die Twice, like the protagonist of the game, have several lives left. Therefore, they will have to be killed at least twice, and with each new life, opponents will have new techniques. According to the game director Hidetaki Miyazaki, some enemies will even drastically change the pace of the battle, forcing them to use different tactics.

Lady Butterfly on her second life begins to use the illusions surrounding the main character. You can fight them, but there is another, more effective way to get rid of them. Using one item dispels them. The problem is, the player may not know about it.

Exploring the location you can stumble on tips for how to beat the enemy ahead. In the Souls series, players left them using one of the online elements, but in Sekiro they are woven directly into the game world, since there will be no network part this time.

As Miyazaki noted, in Sekiro: Shadows Die Twice, players will meet many opponents using dirty and dishonest techniques, and killing bosses will reward with some useful bonuses, which he did not talk about. What is clear is that they are associated with progression.

Earlier, the Game Informer edition showed one and a half minutes of gameplay of the game, and also spoke about how the tree of skills is arranged.

Sekiro: Shadows Die Twice will be released on March 22.

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