It looks like the next installment of Codemaster’s Formula 1 series F1 2017 will take advantage of PS4 Pro hardware and Rapid Packed Math, delivering 60 FPS at 4k with some graphical improvements. As the developers explained,
“Packed fp16 ALU operations, which are unique to the PS4 Pro in the console space, offer us a very powerful tool for optimising shaders, allowing us to enhance CU occupancy and reduce overall instruction count.”
Let us remind you that fp16 ALU operations is basically this Rapid Packed Math that everyone talks about so, that just another game that is taking advantage of this extra feature to help out with performance.
Last but not least, those using a regular full-HD display will also benefit from hugely-improved image quality thanks to down-sampling. This process allows the console to construct a more finely-detailed 1080p image from the full the 4K render, smoothing jagged edges and refining object and texture detail, particularly at a distance.
Another game that is taking advantage of PS4 Pro power and not only get a resolution of 4k checkerboarded but still 4k and 60 FPS which means super smooth gameplay but also some graphical improvements that will edge to the track details and some reflections on the cars.
Interestingly enough this is another game that is taking advantage of Rapid Packed Math that is exvlisove to PS4 Pro in terms of console space. Apart from Wolfenstein II which is coming shortly and the other one is Evil Within 2 which have been confirmed as taking advantage of it.
There is at least 4 games that are taking advantage of Rapid Packed Math that have been released on PS4 Pro already. The games are Battlefield 1, Mass Effect: Andromeda, Mantis Burn Racing and The Surge. These 4 games are taking advantage of Rapid Packed Math as well. And it looks like this feature is becoming more and more popular.
With Vega graphics card releasing in PC market, this technique will be built into the engine which means more performance.